Naomi Assaraf is the CMO of cloudHQ, a cloud-computing and Gmail tool company. Not only this, she is a world-class speaker on marketing, artificial intelligence, and virtual reality. She has had a continued presence on social networking as an influencer in most of these areas, pairing with groups like WCF and speaking in Seoul on these technologies. Virtual reality is a large passion, as she is partnering to create a VR app that assists individuals learn to play instruments.
Oculus Connect, the company’s annual developer conference, has arrived yet again. Now in its fifth year, Oculus is expected to update the world on what’s next from in VR content and hardware. Here’s a peek at whatever we anticipate seeing this coming year.
Happening in the week on the 26th & 27th, Oculus Connect 5 will likely be hosted in San Jose, CA. The opening keynote on the 26th is where the majority of the major announcements will happen, while smaller developer-focused sessions across both days will probably give deeper glimpses into what Oculus and partners happen to be approximately. You can find the full OC5 schedule here, and when you aren’t attending yourself you’ll have the ability to watch the keynotes and a few of the VR esports action via livestream (details here).
Santa Cruz is the code name of Oculus’ high-end standalone headset. While the vr launched Oculus Go just earlier this coming year, at $200 Go is made as an entry-level VR device for casual users. Go lacks positional tracking on the head and hands, limiting its capabilities to begin being in a different class of VR device when compared with high-end VR headsets like the Rift.
While Go targets the casual user, Santa Cruz will be built with similar positional tracking features as high-end headsets, meaning it’s expected in order to play in the same class of high-end games. As being a ‘standalone’ headset however, each of the compute hardware is made in, with no reliance upon a costly gaming PC to power Santa Cruz. Although that brings ‘take-it-anywhere’ accessibility, additionally, it means users should expect mobile-class graphics.
Basically we don’t expect Oculus to outright launch Santa Cruz at Oculus Connect 5, we do expect those to formally announce the consumer version, which means branding the headset having a proper name and detailing some features that will be included at launch. The actual launch of Santa Cruz is presently rumored for Q1 2019.
It seems Oculus might take a comparable method of Santa Cruz’ announcement and launch because they did with all the Go headset. Go was announced at Oculus Connect 4 (right around this time a year ago), and after that launched within the vjwnnl one half of 2018. At Oculus Connect 5 this week, we could see the company formerly announce the customer version of Santa Cruz using a launch date set for early 2019, which aligns with the headset’s current release date rumors.
While an expanded field of view and eye-tracking could be big improvements alone, the varifocal display could end up being Half Dome’s most unique feature. A varifocal display is one that will focus at multiple focal lengths, in comparison to today’s VR headsets which are locked at a single focal length. In Half Dome, the headset identifies what part of the scene an individual is looking at (because of eye-tracking), and after that physically moves the display within the headset to obtain the correct focal length. Doing so might be a solution for what’s called the vergence-accommodation conflict in today’s VR headsets.
Having said that, we don’t think that Oculus will announce a Half Dome-based ‘Rift 2’ at Connect this season. Instead, the organization may do what they’ve carried out in years past with Santa Cruz: show Half Dome to a select group of press and developers in a ‘behind-closed-doors’ setting to ensure that it doesn’t steal the spotlight from items that are closer to launch. Beyond that, it feels a bit early for that company to offer any indication of a release date to have an eventual Rift 2, which we might not see until late 2019 or even into 2020.